

- CHAMPIONSHIP MOTOCROSS 2001 ISO FULL
- CHAMPIONSHIP MOTOCROSS 2001 ISO PRO
- CHAMPIONSHIP MOTOCROSS 2001 ISO PC
Pull off over such freestyle trick combos as the "Hart Attack" to earn high scores
CHAMPIONSHIP MOTOCROSS 2001 ISO PRO
Race through a variety of environments as pro rider Jeremy McGrath or create your own persona

While remaining true to the fundamentals of the sport, Championship Motocross 2001 features a more "arcade-style" of play that focuses on fun. The Create-a-Rider feature allows players to customize their character's appearance and ability. The career mode of play requires skill at the bargaining table as well as on the track, as players shop for equipment and negotiate with sponsors. The free-style mode puts players on an open track designed for tricks, allowing them the chance to perfect the "signature moves" of some of the game's licensed riders. There are also a few different modes of play in Championship Motocross 2001 featuring Ricky Carmichael. The game actually features 28 riders in all, competing on over two-dozen different tracks. If they're on camera, they'll spill and fall just as naturally as you would in those circumstances, but if they get downfield, forget about catching up.Three-time AMA Champion Ricky Carmichael lends his good name and experience to Championship Motocross 2001. Try as I might, I've never been able to catch up to an opponent who's two turns ahead of me, no matter how flawless a lap I pull. Worse yet, it takes as much as three minutes to complete a lap around these rendered courses, and when each race lasts five laps, the game tends to get a little long.Īnd then there's the computer AI - I honestly don't think the developers programmed in any crash routines when the bikes get so far ahead of you they disappear off the horizon. Because of this limitation, all tracks look identical, even though they're all constructed differently. There are multiple tracks in the game, but they're all pieced together with the same FMV segments - if you watch the track animations you can see when one segment starts and ends, and when it jumps to another prerendered segment. Unfortunately, the way the game has been made is also Championship Motocross's ultimate problem.

But once figured out, the game actually plays smoothly. Shame there's no battery save to keep the records intact.Īnd control-wise, the game feels pretty nice - there's a slight learning curve up front where you'll figure out right from the start not to accelerate at the starting gate before the green light, as well as not to touch the sides of the track when taking turns sharply.

One cool feature made the transition from the PlayStation to Game Boy Color - longest and highest jump per track. But the freestyle mode is a definite plus, even if it's hard as heck to score points as high as the record holders that are documented on the cartridge. I'm not sure why the developer limited the tricks to only the freestyle mode instead of putting this option in the race as well, just for fun.
CHAMPIONSHIP MOTOCROSS 2001 ISO PC
This engine has been done before on early CDROM PC games like Megarace 2000, but here on the Game Boy Color it's more believable simply because of the system's limitations.īecause this is Motocross, the developers did put in a freestyle mode, and this is the only place you'll be able to pull off some serious tricks. The only thing that's really noticable is the fact that the road doesn't change perspective when you move to the far right or left of the track. Because of the Game Boy Color's limited color capabilities, the bike sprites overlay on top of the prerendered roadways nearly seamlessly and interact with them just as perfectly. Using this technique, the developer was able to make tracks with cool 3D jumps, bumps, and turns, as well as roadside objects to give the layout a bit more glitz to it.
CHAMPIONSHIP MOTOCROSS 2001 ISO FULL
The tracks are built from full motion video (FMV) pieces that play at different speeds depending on the speed of your bike. This isn't your average behind the vehicle racing title on the Game Boy Color - the engine used here is pretty darn unique for the handheld. Let's first talk about the good things about the game developed by Tiertex.
